Beginner's Quick Start Guide

This guide is compiled from the in-game Guide to help new players get started quickly.

Fast-Track Officers to Lv. 10

At level 10, Officers unlock their second Tactic, a major power boost. Attack and sweep level 1, 2, and 3 land to reach level 10 quickly.

Fast-Track Officers to Lv. 14

At levels 12 and 14, Officers unlock their second and third Unit Traits, greatly boosting their abilities. After reaching level 10, prioritize learning an Officer’s second Tactic. Attack and sweep level 5 land to reach level 14 quickly.

Fast-Track Officers to Lv. 20

At level 20, Officers unlock their third Tactic and make a huge leap in power. After level 14, attack and sweep state capital districts to reach level 20 quickly, so build a Fortress near a state capital early in the battle.

Take the Field

By Lv. 20, your lineup has taken shape and is ready to fight. Now you can march into Sili and occupy Lv. 9 land. Lv. 9 land not only yields plenty of Resources but also serves as a training ground for low-level Officers, letting your second and third lineups quickly reach Lv. 20 and laying a solid foundation for your conquest of the realm, my lord.

Raise Siege Value

The higher the Siege value, the more enemy Durability each attack removes. Attacking enemy Territory (red land) in a battle earns Officer Exploits, which raise the Officer’s Siege value.

Exploits

Demolishing red land, demolishing Fortresses, defeating enemy Armies averaging level 20 or above, and bringing down enemy Cities all earn Exploits and boost Officer stats. Exploits can also be exchanged for Officers in your Team. Exploits are settled after the battle ends, capped at days participated × 50.

Farming

Farming output comes from the 3x3 grid of land your side holds around the Farming spot; the higher the land level, the higher the output. Only spots with 3 or more level 9 tiles nearby are suitable for Farming. Farming duration depends on your Troops.

Training

Different land levels give different EXP from Training. Your main Army usually doesn’t train; once it has taken level 9 land, your second Army can train there. Training quickly brings an Army to level 20.

Guard the Arrow Towers

Every large City is surrounded by 4 Guardian Arrow Towers with extremely high Durability and powerful garrisons. Their guard range is 5x5, and you can build Fortresses within it to guard against enemy raids. Guardian Arrow Tower garrisons take 2 hours to recover.

Counters

Infantry beats Bowmen, Bowmen beat Cavalry, and Cavalry beats Infantry. When you have the advantage, damage dealt increases by 20% and damage taken decreases by 20%. Use these counters to surprising effect.

Siege

When sieging a City, first use your main Army to clear the garrison. Once it’s cleared, an Army of level 1 shield troops can wear down the City’s Durability. When Durability reaches 0, the City is captured. Use Assault to attack the City automatically. Sieges earn a large amount of Merit.

Hide Marching Armies

Marching Armies on the map can sometimes get in the way. Tap the eye icon in the lower-left corner of the main screen to hide them.

Soul

There are two kinds of Souls. Souls obtained for free are cleared when the battle ends, while Souls obtained from recruiting Officers or bought in the shop are kept after the battle ends.

Free Jade

Earn Jade by checking in daily and by capturing state capitals and Imperial Cities during the Journey. After a battle, Jade rewards are distributed based on the Cities your faction holds. See Journey Rewards for details.

Stamina Recovery

Officers recover 20 Stamina per hour, and each march costs 10 Stamina. After level 10, Officer Stamina can overflow up to 200.

Grievous Wound

Officers defeated in combat become Seriously Wounded: for 5 minutes before level 15, and 10 minutes after level 15.

Expeditionary Force

Once you capture a City, it dispatches an expeditionary force to aid your attacks. The force marches every 10 minutes, but won’t march if its destination is under truce.

Tactic Conflicts

When Tactics of the same type grant the same stat, only the highest takes effect. For example, 4-Star Cao Cao’s Grand Strategy and Valor are both Commanding Tactics, so they conflict.

Exhaustion Ceasefire Calculation

Poisoned Officers have a chance to trigger Exhausted Withdrawal. The chance depends on the round count: the more rounds, the higher the chance.