Tactics

All 110 Tactics Officers can equip. Click one to see its effect and which Officers have it.

Command Tactics (46)

Aid All Under Heaven 5★

All allies immediately restore some troops when taking damage (affected by Intelligence).

Blade Torrent 5★

Gives multiple allies a 30% chance each round to perform two basic attacks.

Clever Wit 5★

For the first 3 rounds, the allied group has a 25% chance to become Immune (immune to Confusion, Silence, Disarm, Stagnation, Burn, Poison, and other debuffs).

Divine Foresight 5★

Inflicts Weakness (reduced damage dealt) on a group of enemies for the first round and applies Tactic Adaptation: Officers with Active or Raid Tactics have those Tactics' activation chance reduced by 10%; Officers without such Tactics have a 25% chance each round to be Disarmed (unable to perform normal attacks) for 1 round.

Flanked 5★

When multiple enemies take damage, their Intelligence and Speed are reduced by 4%. This effect stacks (up to 3 times).

Grand Ambition 5★

Increases damage dealt by all allies by 6% (affected by Defense).

Heavenly Beauty 5★

After each basic attack, multiple allies increase whichever is higher of their Sword and Intelligence by 3.5% (affected by Intelligence). This effect stacks (up to 3 times).

Heavy Losses 5★

When multiple enemies take damage, their Sword and Defense are reduced by 2%. This effect stacks (up to 3 times).

Impregnable 5★

Each round, the allied group has a 12% chance to become Invincible (immune to all damage).

In the Same Boat 5★

Each round, all allies have a 10% chance to gain Immunity Adaptation (if the enemy's highest Intelligence exceeds its highest Sword, gain Strategy Immunity (immune to Strategy damage); otherwise, gain Sword Immunity (immune to Sword damage)).

Indestructible 5★

Gives multiple allies a 25% chance each round to gain Block (immune to basic attack damage).

Invincible 5★

When multiple allies take damage from Active or Raid Tactics, they have a 10% chance to become Invincible (immune to all damage) for 2 rounds.

Invulnerable 5★

Gives multiple allies a 12% chance each round to gain Sword Immunity (immune to Sword damage).

Kingdom-Toppling Beauty 5★

Reduces the Intelligence and Speed of multiple enemies by 7% (affected by Intelligence).

Lone Rider's Rescue 5★

Grants all allies Cover (this Officer takes 10% of the damage they receive). When they take damage, has a 20% chance to deal Sword damage to the attacker (Damage Rate 40%) (affected by Sword).

Mass Immunity 5★

Gives multiple allies a 15% chance each round to gain Immunity (immune to debuffs such as Confusion, Silence, Disarm, Stasis, Burning, and Poison).

Peerless Schemer 5★

Each round, has a 28% chance to Poison all enemies (they lose troops each round and may be forced to withdraw from Exhaustion, which becomes more likely in later rounds; against Invincible targets, damage and Exhaustion chance are increased) (Damage Rate 40% (affected by Intelligence)) for 1 round.

Precaution 5★

Increases the lower of Intelligence and Defense for the allied group by 10%.

Quick Thinking 5★

When multiple allies take damage, their Intelligence and Speed increase by 3%. This effect stacks (up to 3 times).

Remove the Firewood 5★

During the first 3 rounds, each time multiple enemies take basic attack damage, their Sword, Defense, Intelligence, and Speed are reduced by 3 (affected by Defense). This effect stacks.

Rising Valor 5★

When multiple allies take damage, their Sword and Defense increase by 1.5%. This effect stacks (up to 3 times).

Rock Solid 5★

When multiple allies take basic attack damage, they have a 15% chance to gain Block (immune to basic attack damage) for 2 rounds.

Royal Counselor 5★

For the first 3 rounds, has a 18% chance to inflict Stagnation on all enemies (cannot use basic attacks, Active Tactics, or Raid Tactics) for 1 round.

Scorched Earth 5★

During the first 3 rounds, reduces Sword and Strategy damage dealt by multiple enemies by 13%.

Seething Fury 5★

Gives multiple enemies a 50% chance each round to start Burning (lose some troops each round; this damage is increased against Invincible targets) (Damage Rate 25% (affected by Intelligence)) for 1 round. Burning intensity keeps rising each round, and each hit has a 10% chance to spread the fire to the target's nearby allies.

Seize the Initiative 5★

Gives multiple allies a 15% chance each round to gain First Strike (acts first).

Shade of the Luo Goddess 5★

During the first 3 rounds, gives multiple enemies a 20% chance to fall into Confusion (attacks friend and foe indiscriminately) for 1 round.

Sleeping Dragon, Young Phoenix 5★

Grants all allies Tactic Adaptation (Officers with an Active Tactic gain +5% Active Tactic trigger chance; Officers with a Raid Tactic gain +5% Raid Tactic trigger chance; Officers with neither have a 25% chance each round to make two basic attacks).

Startled Swan 5★

Each time multiple allies use an Active or Raid Tactic, they increase whichever is higher of their Sword and Intelligence by 3.5% (affected by Intelligence). This effect stacks (up to 3 times).

Uncanny Foresight 5★

Before taking damage, allied group members gain 3% Intelligence or Defense depending on the damage type. Stacks up to 3 times.

Unstoppable Force 5★

Increases the allied group's Sword and Strategy damage by 8%.

Unyielding 5★

Each round, the allied group has a 15% chance to become Strategy-immune (immune to Strategy damage).

Art of Chaos 4★

When multiple enemies take basic attack damage, they have a 14% chance to fall into Confusion (attacks friend and foe indiscriminately) for 2 rounds.

Fish-Sinking Beauty 4★

Reduces Sword and Defense of all enemies by 3% (affected by Intelligence).

Lay Down Arms 4★

When multiple enemies take damage from Active or Raid Tactics, they have a 30% chance to be Disarmed (cannot perform basic attacks) for 1 round.

Master Strategist 4★

Increases Sword and Defense of all allies by 2.5% (affected by Defense).

Natural Recovery 4★

When multiple allies take damage from Active or Raid Tactics, they have a 35% chance to gain Recovery (recover some troops each round) (Recovery Rate 22%) for 2 rounds.

Oath of the Peach Garden 4★

Increases Intelligence and Speed of all allies by 6% (affected by Defense).

Unbreakable 4★

When multiple allies take basic attack damage, they have a 7% chance to become Invincible (immune to all damage) for 2 rounds.

Damage Reduction 3★

Reduces Active Tactic damage taken by all allies by 4%.

Enrage 3★

For the first 3 rounds, becomes Enraged (each Sword attack on a target deals splash damage to nearby targets (Damage Rate 13%)).

Inspire 3★

During the first 3 rounds, increases Sword and Strategy damage dealt by multiple allies by 5%.

Recovery 3★

Restores some troops at the end of each round (Recovery Rate 25%) (affected by Intelligence).

Swiftness 3★

During the first 3 rounds, increases the Intelligence and Speed of multiple allies by 7%.

Taunt 3★

During the first 3 rounds, reduces Sword and Strategy damage dealt by multiple enemies by 7.5%.

Valor 3★

During the first 3 rounds, increases the Sword and Defense of multiple allies by 3.5%.

Active Tactics (36)

All-Out War 5★

At the cost of reducing own Intelligence and Speed by 2% for 2 rounds, deals Sword damage to the enemy group (damage rate 70%).

Bravest of All 5★

At the cost of being Disarmed (cannot make normal attacks) for 1 round, deals Sword damage to the enemy group (damage rate 85%).

Burn the Boats 5★

At the cost of reducing own Sword and Defense by 2% for 2 rounds, deals Strategy damage to the enemy group (damage rate 85%).

Clash of Arms 5★

Deals Sword damage to the enemy group (damage rate 20%) with a 15% chance to inflict Silence (cannot use Active or Raid Tactics) for 2 rounds.

Dragon Crosses the River 5★

Deals Sword damage to the enemy group (damage rate 35%) with a 25% chance to make 2 normal attacks this round.

Fearless Strike 5★

Deals Sword damage to the enemy group twice (damage rates 30% and 30%). If the target's Strategy is higher than own, both hits deal an extra 30% damage.

Feats of Mountain and River 5★

Deals Sword damage to multiple enemies (Damage Rate 45%) (affected by Sword) and reduces their Speed by 10% (affected by Sword) for 2 rounds.

Fight to the End 5★

Deals Sword damage to a single enemy (Damage Rate 110%) (affected by Sword). If the enemy's Intelligence exceeds its Sword, or this Officer's troops exceed the target's by 30%, triggers Fight to the End after this damage (both sides take turns dealing Sword damage (Damage Rate 100%) until one side's troops reach 0; no other tactics or effects trigger during this).

General of Earth 5★

Deals Strategy damage to multiple enemies (Damage Rate 35%) (affected by Intelligence), with a 10% chance to inflict Silence (cannot use Active or Raid Tactics). The effect is enhanced against enemies with debuffs. Lasts 2 rounds.

General of Heaven 5★

Deals Strategy damage to multiple enemies (Damage Rate 45%) (affected by Intelligence). This effect is enhanced against debuffed enemies. Also has a 20% chance to inflict Weakness (deal less damage) for 2 rounds.

General of Men 5★

Deals Sword damage to multiple enemies (Damage Rate 30%) (affected by Sword), with a 15% chance to inflict Confusion (attacks friend and foe indiscriminately). The effect is enhanced against enemies with debuffs. Lasts 2 rounds.

Lone Blade to the Feast 5★

Deals Sword damage to all enemies (Damage Rate 60%) (affected by Sword); the more times a target has been damaged this round, the higher the damage.

Master of Pen and Sword 5★

Deals damage to a single enemy twice: first Sword damage (Damage Rate 45%) (affected by Sword + Intelligence), then Strategy damage (Damage Rate 45%) (affected by Sword + Intelligence). Both hits deal 15% more damage to targets with Sword Immunity or Strategy Immunity.

Peerless Hero 5★

At the cost of being Disarmed (cannot make normal attacks) for 1 round, deals Strategy damage to the enemy group (damage rate 85%).

Peerless Under Heaven 5★

Deals Sword damage to multiple enemies (Damage Rate 50%) (affected by Sword) (affected by the attribute ratio of both sides), making them Vulnerable (take more damage) for 2 rounds, and has a 10% chance to become Invincible (immune to all damage) for 2 rounds.

Phoenix Wildfire 5★

Deals Strategy damage to all enemies (Damage Rate 25%) (affected by Intelligence) with a 25% chance to inflict Burn (loses troops each round; damage increased against Invincible targets) (Damage Rate 30%) (affected by Intelligence) for 2 rounds.

Plan Before Acting 5★

Deals Sword damage to all enemies (Damage Rate 50%) (affected by Sword) and immediately restores troops based on the damage dealt.

Rainmaker 5★

Deals Strategy damage to the enemy group (damage rate 25%) with a 20% chance to inflict Confusion (attacks friend and foe alike) for 2 rounds.

Rule by Force 5★

Removes buffs from the enemy group and deals Sword damage to them (damage rate 45%). Against targets with no buffs, this damage is increased by 15%.

Savage Charge 5★

At the cost of dealing Sword damage to self (Damage Rate 5%), deals Sword damage to multiple enemies (Damage Rate 50%) (affected by Sword), with a 25% chance to inflict Healing Block (cannot recover troops) on the targets for 2 rounds.

Stir Up Storms 5★

Removes buffs from the enemy group and deals Strategy damage to them (damage rate 45%). Against targets with no buffs, this damage is increased by 15%.

Uncanny Stratagem 5★

Deals Strategy damage to multiple enemies (Damage Rate 60%) (affected by Intelligence). The more times it is triggered, the higher the damage.

Unerring Arrow 5★

Deals Sword damage to multiple enemies (Damage Rate 20%) (affected by Sword). If the attack distance exceeds 1, damage increases by 5% for each additional point of distance.

Winning Stratagem 5★

Deals Strategy damage to the enemy group twice (damage rates 30% and 30%). If the target's Sword is higher than own, both hits deal an extra 30% damage.

Wisdom Across a Thousand Li 5★

Deals Strategy damage to multiple enemies (Damage Rate 45%) (affected by Intelligence). If the attack distance exceeds 1, damage increases by 5% for each additional point of distance.

Boundless Waters 4★

Deals Strategy damage to all enemies (Damage Rate 40%) (affected by Intelligence) with a 30% chance to inflict Healing Block (cannot restore troops) for 2 rounds.

Cold Steel Charge 4★

Prepares for 1 round, then deals Sword damage to a single enemy (Damage Rate 100%).

Darkened Skies 4★

Prepares for 1 round, then deals Strategy damage to multiple enemies (Damage Rate 55%).

Each to Their Strength 4★

Prepares for 1 round, then deals Strategy damage to a single enemy (Damage Rate 100%).

Flooding the Seven Armies 4★

Deals Sword damage to all enemies (Damage Rate 30%) (affected by Sword) with a 15% chance to Disarm them for 2 rounds. If a target is already Disarmed, deals Sword damage to it again (Damage Rate 25%) (affected by Sword).

Lead the Charge 4★

Prepares for 1 round, then deals Sword damage to multiple enemies (Damage Rate 55%).

Towering Rage 4★

Deals Strategy damage to a single enemy (Damage Rate 45%) (affected by Intelligence) and inflicts Burn (loses troops each round; damage increased against Invincible targets) (Damage Rate 30%) (affected by Intelligence) for 2 rounds.

Valiant Warrior 4★

Deals Sword damage to a single enemy (Damage Rate 80%) (affected by Sword).

Assault 3★

Deals a Sword attack to a single enemy (Damage Rate 85%).

Burn 3★

Inflicts Burn on a single enemy, dealing Strategy damage every round (Damage Rate 25%) (increased against Invincible targets).

Wit 3★

Deals a Strategy attack to a single enemy (Damage Rate 85%).

Passive Tactics (18)

Bare-Chested Charge 5★

Reduces own Defense by 10% to increase own Sword damage by 27% (affected by Sword).

Cataclysm 5★

For the first 3 rounds, increases own Sword and Strategy damage by 30%.

Deceive the Heavens 5★

Enters Stasis (cannot perform basic attacks, Active Tactics, or Raid Tactics) and becomes Invincible (immune to all damage) for 3 rounds. During the first 3 rounds, Sword increases by 8% each round (affected by Sword). This effect stacks.

Endless Charm 5★

When taking damage, has a 25% chance to inflict Confusion on the attacker (attacks friend and foe indiscriminately) for 2 rounds.

Furious Roar 5★

Becomes Enraged (each Sword attack deals splash damage to enemies around the target (Damage Rate 20%) (affected by Sword)).

Iron Wall 5★

Each round, has a 50% chance to gain Block (immune to normal attack damage).

Rampage 5★

For the first 3 rounds, becomes Enraged (each Sword attack also deals splash damage to enemies around the target (damage rate 35%)).

Reform and Renew 5★

For the first 3 rounds, increases own Sword and Defense by 18%.

Resourceful 5★

For the first 3 rounds, increases own Intelligence and Speed by 36%.

Self-Inflicted Wound 5★

When taking basic attack damage, has a 40% chance to inflict Confusion on the attacker (attacks friend and foe indiscriminately) for 2 rounds.

Unshaken 5★

Each round, has a 40% chance to become Immune (immune to Confusion, Silence, Disarm, Stagnation, Burn, Poison, and other debuffs).

Await the Weary 4★

When hit by a basic attack, has a 35% chance to counterattack with Strategy damage (Damage Rate 60%) (affected by Intelligence).

Desperate Wit 4★

Increases own Intelligence and Speed by 14%.

Moon-Shaming Beauty 4★

Reduces Sword and Defense of the enemy Officer with the highest Sword by 6% (affected by Intelligence).

Rousing Spirit 4★

Increases own Sword and Defense by 7%.

Counterattack 3★

When hit by a basic attack, has a 25% chance to counterattack with Sword damage (Damage Rate 50%).

Heal 3★

When taking damage, has a 25% chance to recover some troops.

Initiative 3★

During the first 3 rounds, has a 30% chance to gain First Strike (acts first).

Raid Tactics (10)

Catch Off Guard 5★

After a normal attack, deals additional Strategy damage to the target (damage rate 80%) and increases own Intelligence by 5%. Stacks up to 3 times.

Chencang Ruse 5★

After a normal attack, deals additional Strategy damage to the target (damage rate 50%) with a 50% chance to inflict Confusion (attacks friend and foe alike) for 2 rounds.

Iron Cavalry Charge 5★

After a basic attack, deals Sword damage to the target once more (Damage Rate 65%) (affected by Sword). If the enemy has more troops than self, this damage is increased by 50%.

Night Raid 5★

After a normal attack, deals additional Sword damage to the target (damage rate 75%) and increases own Sword by 5%. Stacks up to 3 times.

Press the Advantage 5★

After a basic attack, deals Sword damage to the target again (Damage Rate 65%) (affected by Sword). This damage is increased by 50% if the enemy has fewer troops than this Officer.

Thunderous Wrath 5★

After a basic attack, deals Strategy damage to the target again (Damage Rate 70%) (affected by Intelligence; Burning or Poisoned targets are prioritized and made Vulnerable (take more damage) for 2 rounds).

Out of Nowhere 4★

After a basic attack, deals Sword damage to the target again (Damage Rate 80%) (affected by Sword).

Raid 3★

After a basic attack, launches another Sword attack on the target (Damage Rate 85%).

Surprise Attack 3★

After a basic attack, deals Sword damage to the target once more (Damage Rate 65%).

Surprise Raid 3★

After a basic attack, launches another Strategy attack on the target (Damage Rate 85%).