Tactics
All 110 Tactics Officers can equip. Click one to see its effect and which Officers have it.
Command Tactics (46)
All allies immediately restore some troops when taking damage (affected by Intelligence).
Gives multiple allies a 30% chance each round to perform two basic attacks.
For the first 3 rounds, the allied group has a 25% chance to become Immune (immune to Confusion, Silence, Disarm, Stagnation, Burn, Poison, and other debuffs).
Inflicts Weakness (reduced damage dealt) on a group of enemies for the first round and applies Tactic Adaptation: Officers with Active or Raid Tactics have those Tactics' activation chance reduced by 10%; Officers without such Tactics have a 25% chance each round to be Disarmed (unable to perform normal attacks) for 1 round.
When multiple enemies take damage, their Intelligence and Speed are reduced by 4%. This effect stacks (up to 3 times).
Increases damage dealt by all allies by 6% (affected by Defense).
After each basic attack, multiple allies increase whichever is higher of their Sword and Intelligence by 3.5% (affected by Intelligence). This effect stacks (up to 3 times).
When multiple enemies take damage, their Sword and Defense are reduced by 2%. This effect stacks (up to 3 times).
Each round, the allied group has a 12% chance to become Invincible (immune to all damage).
Each round, all allies have a 10% chance to gain Immunity Adaptation (if the enemy's highest Intelligence exceeds its highest Sword, gain Strategy Immunity (immune to Strategy damage); otherwise, gain Sword Immunity (immune to Sword damage)).
Gives multiple allies a 25% chance each round to gain Block (immune to basic attack damage).
When multiple allies take damage from Active or Raid Tactics, they have a 10% chance to become Invincible (immune to all damage) for 2 rounds.
Gives multiple allies a 12% chance each round to gain Sword Immunity (immune to Sword damage).
Reduces the Intelligence and Speed of multiple enemies by 7% (affected by Intelligence).
Grants all allies Cover (this Officer takes 10% of the damage they receive). When they take damage, has a 20% chance to deal Sword damage to the attacker (Damage Rate 40%) (affected by Sword).
Gives multiple allies a 15% chance each round to gain Immunity (immune to debuffs such as Confusion, Silence, Disarm, Stasis, Burning, and Poison).
Each round, has a 28% chance to Poison all enemies (they lose troops each round and may be forced to withdraw from Exhaustion, which becomes more likely in later rounds; against Invincible targets, damage and Exhaustion chance are increased) (Damage Rate 40% (affected by Intelligence)) for 1 round.
Increases the lower of Intelligence and Defense for the allied group by 10%.
When multiple allies take damage, their Intelligence and Speed increase by 3%. This effect stacks (up to 3 times).
During the first 3 rounds, each time multiple enemies take basic attack damage, their Sword, Defense, Intelligence, and Speed are reduced by 3 (affected by Defense). This effect stacks.
When multiple allies take damage, their Sword and Defense increase by 1.5%. This effect stacks (up to 3 times).
When multiple allies take basic attack damage, they have a 15% chance to gain Block (immune to basic attack damage) for 2 rounds.
For the first 3 rounds, has a 18% chance to inflict Stagnation on all enemies (cannot use basic attacks, Active Tactics, or Raid Tactics) for 1 round.
During the first 3 rounds, reduces Sword and Strategy damage dealt by multiple enemies by 13%.
Gives multiple enemies a 50% chance each round to start Burning (lose some troops each round; this damage is increased against Invincible targets) (Damage Rate 25% (affected by Intelligence)) for 1 round. Burning intensity keeps rising each round, and each hit has a 10% chance to spread the fire to the target's nearby allies.
Gives multiple allies a 15% chance each round to gain First Strike (acts first).
During the first 3 rounds, gives multiple enemies a 20% chance to fall into Confusion (attacks friend and foe indiscriminately) for 1 round.
Grants all allies Tactic Adaptation (Officers with an Active Tactic gain +5% Active Tactic trigger chance; Officers with a Raid Tactic gain +5% Raid Tactic trigger chance; Officers with neither have a 25% chance each round to make two basic attacks).
Each time multiple allies use an Active or Raid Tactic, they increase whichever is higher of their Sword and Intelligence by 3.5% (affected by Intelligence). This effect stacks (up to 3 times).
Before taking damage, allied group members gain 3% Intelligence or Defense depending on the damage type. Stacks up to 3 times.
Increases the allied group's Sword and Strategy damage by 8%.
Each round, the allied group has a 15% chance to become Strategy-immune (immune to Strategy damage).
When multiple enemies take basic attack damage, they have a 14% chance to fall into Confusion (attacks friend and foe indiscriminately) for 2 rounds.
Reduces Sword and Defense of all enemies by 3% (affected by Intelligence).
When multiple enemies take damage from Active or Raid Tactics, they have a 30% chance to be Disarmed (cannot perform basic attacks) for 1 round.
Increases Sword and Defense of all allies by 2.5% (affected by Defense).
When multiple allies take damage from Active or Raid Tactics, they have a 35% chance to gain Recovery (recover some troops each round) (Recovery Rate 22%) for 2 rounds.
Increases Intelligence and Speed of all allies by 6% (affected by Defense).
When multiple allies take basic attack damage, they have a 7% chance to become Invincible (immune to all damage) for 2 rounds.
Reduces Active Tactic damage taken by all allies by 4%.
For the first 3 rounds, becomes Enraged (each Sword attack on a target deals splash damage to nearby targets (Damage Rate 13%)).
During the first 3 rounds, increases Sword and Strategy damage dealt by multiple allies by 5%.
Restores some troops at the end of each round (Recovery Rate 25%) (affected by Intelligence).
During the first 3 rounds, increases the Intelligence and Speed of multiple allies by 7%.
During the first 3 rounds, reduces Sword and Strategy damage dealt by multiple enemies by 7.5%.
During the first 3 rounds, increases the Sword and Defense of multiple allies by 3.5%.
Active Tactics (36)
At the cost of reducing own Intelligence and Speed by 2% for 2 rounds, deals Sword damage to the enemy group (damage rate 70%).
At the cost of being Disarmed (cannot make normal attacks) for 1 round, deals Sword damage to the enemy group (damage rate 85%).
At the cost of reducing own Sword and Defense by 2% for 2 rounds, deals Strategy damage to the enemy group (damage rate 85%).
Deals Sword damage to the enemy group (damage rate 20%) with a 15% chance to inflict Silence (cannot use Active or Raid Tactics) for 2 rounds.
Deals Sword damage to the enemy group (damage rate 35%) with a 25% chance to make 2 normal attacks this round.
Deals Sword damage to the enemy group twice (damage rates 30% and 30%). If the target's Strategy is higher than own, both hits deal an extra 30% damage.
Deals Sword damage to multiple enemies (Damage Rate 45%) (affected by Sword) and reduces their Speed by 10% (affected by Sword) for 2 rounds.
Deals Sword damage to a single enemy (Damage Rate 110%) (affected by Sword). If the enemy's Intelligence exceeds its Sword, or this Officer's troops exceed the target's by 30%, triggers Fight to the End after this damage (both sides take turns dealing Sword damage (Damage Rate 100%) until one side's troops reach 0; no other tactics or effects trigger during this).
Deals Strategy damage to multiple enemies (Damage Rate 35%) (affected by Intelligence), with a 10% chance to inflict Silence (cannot use Active or Raid Tactics). The effect is enhanced against enemies with debuffs. Lasts 2 rounds.
Deals Strategy damage to multiple enemies (Damage Rate 45%) (affected by Intelligence). This effect is enhanced against debuffed enemies. Also has a 20% chance to inflict Weakness (deal less damage) for 2 rounds.
Deals Sword damage to multiple enemies (Damage Rate 30%) (affected by Sword), with a 15% chance to inflict Confusion (attacks friend and foe indiscriminately). The effect is enhanced against enemies with debuffs. Lasts 2 rounds.
Deals Sword damage to all enemies (Damage Rate 60%) (affected by Sword); the more times a target has been damaged this round, the higher the damage.
Deals damage to a single enemy twice: first Sword damage (Damage Rate 45%) (affected by Sword + Intelligence), then Strategy damage (Damage Rate 45%) (affected by Sword + Intelligence). Both hits deal 15% more damage to targets with Sword Immunity or Strategy Immunity.
At the cost of being Disarmed (cannot make normal attacks) for 1 round, deals Strategy damage to the enemy group (damage rate 85%).
Deals Sword damage to multiple enemies (Damage Rate 50%) (affected by Sword) (affected by the attribute ratio of both sides), making them Vulnerable (take more damage) for 2 rounds, and has a 10% chance to become Invincible (immune to all damage) for 2 rounds.
Deals Strategy damage to all enemies (Damage Rate 25%) (affected by Intelligence) with a 25% chance to inflict Burn (loses troops each round; damage increased against Invincible targets) (Damage Rate 30%) (affected by Intelligence) for 2 rounds.
Deals Sword damage to all enemies (Damage Rate 50%) (affected by Sword) and immediately restores troops based on the damage dealt.
Deals Strategy damage to the enemy group (damage rate 25%) with a 20% chance to inflict Confusion (attacks friend and foe alike) for 2 rounds.
Removes buffs from the enemy group and deals Sword damage to them (damage rate 45%). Against targets with no buffs, this damage is increased by 15%.
At the cost of dealing Sword damage to self (Damage Rate 5%), deals Sword damage to multiple enemies (Damage Rate 50%) (affected by Sword), with a 25% chance to inflict Healing Block (cannot recover troops) on the targets for 2 rounds.
Removes buffs from the enemy group and deals Strategy damage to them (damage rate 45%). Against targets with no buffs, this damage is increased by 15%.
Deals Strategy damage to multiple enemies (Damage Rate 60%) (affected by Intelligence). The more times it is triggered, the higher the damage.
Deals Sword damage to multiple enemies (Damage Rate 20%) (affected by Sword). If the attack distance exceeds 1, damage increases by 5% for each additional point of distance.
Deals Strategy damage to the enemy group twice (damage rates 30% and 30%). If the target's Sword is higher than own, both hits deal an extra 30% damage.
Deals Strategy damage to multiple enemies (Damage Rate 45%) (affected by Intelligence). If the attack distance exceeds 1, damage increases by 5% for each additional point of distance.
Deals Strategy damage to all enemies (Damage Rate 40%) (affected by Intelligence) with a 30% chance to inflict Healing Block (cannot restore troops) for 2 rounds.
Prepares for 1 round, then deals Sword damage to a single enemy (Damage Rate 100%).
Prepares for 1 round, then deals Strategy damage to multiple enemies (Damage Rate 55%).
Prepares for 1 round, then deals Strategy damage to a single enemy (Damage Rate 100%).
Deals Sword damage to all enemies (Damage Rate 30%) (affected by Sword) with a 15% chance to Disarm them for 2 rounds. If a target is already Disarmed, deals Sword damage to it again (Damage Rate 25%) (affected by Sword).
Prepares for 1 round, then deals Sword damage to multiple enemies (Damage Rate 55%).
Deals Strategy damage to a single enemy (Damage Rate 45%) (affected by Intelligence) and inflicts Burn (loses troops each round; damage increased against Invincible targets) (Damage Rate 30%) (affected by Intelligence) for 2 rounds.
Deals Sword damage to a single enemy (Damage Rate 80%) (affected by Sword).
Deals a Sword attack to a single enemy (Damage Rate 85%).
Inflicts Burn on a single enemy, dealing Strategy damage every round (Damage Rate 25%) (increased against Invincible targets).
Deals a Strategy attack to a single enemy (Damage Rate 85%).
Passive Tactics (18)
Reduces own Defense by 10% to increase own Sword damage by 27% (affected by Sword).
For the first 3 rounds, increases own Sword and Strategy damage by 30%.
Enters Stasis (cannot perform basic attacks, Active Tactics, or Raid Tactics) and becomes Invincible (immune to all damage) for 3 rounds. During the first 3 rounds, Sword increases by 8% each round (affected by Sword). This effect stacks.
When taking damage, has a 25% chance to inflict Confusion on the attacker (attacks friend and foe indiscriminately) for 2 rounds.
Becomes Enraged (each Sword attack deals splash damage to enemies around the target (Damage Rate 20%) (affected by Sword)).
Each round, has a 50% chance to gain Block (immune to normal attack damage).
For the first 3 rounds, becomes Enraged (each Sword attack also deals splash damage to enemies around the target (damage rate 35%)).
For the first 3 rounds, increases own Sword and Defense by 18%.
For the first 3 rounds, increases own Intelligence and Speed by 36%.
When taking basic attack damage, has a 40% chance to inflict Confusion on the attacker (attacks friend and foe indiscriminately) for 2 rounds.
Each round, has a 40% chance to become Immune (immune to Confusion, Silence, Disarm, Stagnation, Burn, Poison, and other debuffs).
When hit by a basic attack, has a 35% chance to counterattack with Strategy damage (Damage Rate 60%) (affected by Intelligence).
Increases own Intelligence and Speed by 14%.
Reduces Sword and Defense of the enemy Officer with the highest Sword by 6% (affected by Intelligence).
Increases own Sword and Defense by 7%.
When hit by a basic attack, has a 25% chance to counterattack with Sword damage (Damage Rate 50%).
When taking damage, has a 25% chance to recover some troops.
During the first 3 rounds, has a 30% chance to gain First Strike (acts first).
Raid Tactics (10)
After a normal attack, deals additional Strategy damage to the target (damage rate 80%) and increases own Intelligence by 5%. Stacks up to 3 times.
After a normal attack, deals additional Strategy damage to the target (damage rate 50%) with a 50% chance to inflict Confusion (attacks friend and foe alike) for 2 rounds.
After a basic attack, deals Sword damage to the target once more (Damage Rate 65%) (affected by Sword). If the enemy has more troops than self, this damage is increased by 50%.
After a normal attack, deals additional Sword damage to the target (damage rate 75%) and increases own Sword by 5%. Stacks up to 3 times.
After a basic attack, deals Sword damage to the target again (Damage Rate 65%) (affected by Sword). This damage is increased by 50% if the enemy has fewer troops than this Officer.
After a basic attack, deals Strategy damage to the target again (Damage Rate 70%) (affected by Intelligence; Burning or Poisoned targets are prioritized and made Vulnerable (take more damage) for 2 rounds).
After a basic attack, deals Sword damage to the target again (Damage Rate 80%) (affected by Sword).
After a basic attack, launches another Sword attack on the target (Damage Rate 85%).
After a basic attack, deals Sword damage to the target once more (Damage Rate 65%).
After a basic attack, launches another Strategy attack on the target (Damage Rate 85%).