Clever Wit: Tactic Effect and Officers
Clever Wit Command 5★
For the first 3 rounds, the allied group has a 25% chance to become Immune (immune to Confusion, Silence, Disarm, Stagnation, Burn, Poison, and other debuffs).
For the first 3 rounds, the allied group has a 25% chance to become Immune (immune to Confusion, Silence, Disarm, Stagnation, Burn, Poison, and other debuffs).